Mobile Learning

Online Quiz – Ancient Greece

http://quizhub.com/quiz/free/f-greece.cfm

The above quiz is found on QuizHub. It is designed to test students’ knowledge of Ancient Greece. The site has a number of educational games, all of which are compatible with the IPad – a form of mobile technology.

PART A

What is Mobile Learning?

MoLeNET is a United Kingdom based collective of about 40,000 learners and 7000 educators who work to propagate the use of Mobile Learning. The MoLeNET programme defines Mobile Learning as “The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.”

No longer is the humble mobile phone simply there to make calls. It is now a research tool (with internet access), a social networking device and a news feed. With the leaps forward in mobile technology, particularly with the advent of iPhones and similar devices, a whole range of new opportunities in learning have been opened and classrooms should be looking towards exploiting these technologies.

How can the use of mobile technologies be beneficial in our classrooms?

As alluded to above, mobile technologies can be used in a myriad of ways in an educational context. The increase of functions with the increasing ubiquity of the technology means that such technologies can be progressively introduced into the classroom environment.

The MoLeNET site suggests the following uses of mobile technologies in the education process:

  • be used for both independent and collaborative learning
  • help bridge the gap between mobile phone literacy and ICT literacy
  • engage reluctant learners and young people not in education or employment
  • help improve literacy and numeracy and help learners to recognise their  existing abilities
  • help to raise the self-confidence and self-esteem of non-traditional learners
  • take place outside, whilst travelling, in the workplace or in the classroom
  • be used to capture evidence and for assessment

What issues will do we face and are they valid?

The general perception of teachers of mobile technologies in the classroom is that they are a distraction and an impediment to the main work of learning. Of course, like any tool, mobile technology can be used in a negative, time wasting fashion, but as the ownership by students of mobile technologies increases, it is up to teachers to look to successfully integrate these technologies into their classroom. The challenge is broadening the students understanding of the mobile technology as more than just a standard communication or game device, to teach them it has great capacity as a research tool and information delivery service.

There are also issues surrounding Cyber bullying, with bullies capable of tormenting their victims without having to be face to face. Yet again, like the proper use of these tools in the school environment, students need to be educated that bullying is not on, no matter the form it takes. The Australian government’s Cybersmart site has a number of useful resources to deal with bullying.

The below quiz is sourced from the Cybersmart site and tests teens knowledge of cyber safety.

http://www.cybersmart.gov.au/Teens/Fun%20things%20to%20do/How%20cybersmart%20am%20I/How%20cybersmart%20am%20I.aspx

 

The Verdict

Mobile technologies in the classroom open a wide range of educational opportunities. They can be great tools in providing a stimulus for students in the classroom and gives teachers another tool in educating students, via the use of WAP enabled phones and Apps. As mobile technologies become more ubiquitous in nature, educators should embrace these technologies, not see them as a distraction, and implement the necessary lesson plans to integrate them into the classroom.

References

www.molenet.org.uk

www.mobilearn.org

www.quizhub.com

www.cybersmart.gov.au

PART B

Online Quizzes

Which learning style/s does this ICT support?

This ICT supports Active learners, those who tend to retain and understand information best by doing something active with it.

 

How could this ICT be implemented as a good cognitive tool within the learning environment?

It can be used to reinforce and reiterate what has been learnt in the classroom.

 

How is this ICT enabling the development of creativity?

Students can be encouraged to create their own quizzes and give them the opportunity to look at the most successful ways in testing knowledge.

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